Emergency Medical
System (EMS) App

Emergency Medical
System (EMS) App

Emergency Medical
System (EMS) App

bridging the UX gap between users and emergency services

bridging the UX gap between users and emergency services

bridging the UX gap between users and emergency services

Emergency Medical
System (EMS) App

bridging the UX gap between users and emergency services

Gallery©

Woman Garden Pose
Black Man
Woman In The Red BG
Man Reading
Afro
Woman
Woman On The Grass

Project

Project

UX/UI

UX/UI

Industry

Industry

Healthcare

Healthcare

Date

Date

Feb - 2025

Feb - 2025

Duration

Duration

3 - 5 weeks

3 - 5 weeks

Overview.

Overview.

Overview.

When every second counts, design makes the difference.

When every second counts, design makes the difference.

When every second counts, design makes the difference.

My role

My role

My role

Led UX research and UI design, conducted field studies, designed presentation visuals, built UI components, and guided a 4-member team through iterative design sprints.

Led UX research and UI design, conducted field studies, designed presentation visuals, built UI components, and guided a 4-member team through iterative design sprints.

Led UX research and UI design, conducted field studies, designed presentation visuals, built UI components, and guided a 4-member team through iterative design sprints.

Led UX research and UI design, conducted field studies, designed presentation visuals, built UI components, and guided a 4-member team through iterative design sprints.

Team

Team

Team

Me (UX Researcher + UI Designer),
1 UX Designer, 2 UI Designers

Me (UX Researcher + UI Designer),
1 UX Designer, 2 UI Designers

Me (UX Researcher + UI Designer),
1 UX Designer, 2 UI Designers

Me (UX Researcher + UI Designer),
1 UX Designer, 2 UI Designers

Duration

Duration

Duration

3–5 Weeks
Design sprint + Iterations

3–5 Weeks
Design sprint + Iterations

3–5 Weeks
Design sprint + Iterations

3–5 Weeks
Design sprint + Iterations

01. Context

01. Context

01. Context

In India, most emergency medical apps fail the people who need them most.
We discovered that accessibility wasn’t an edge case it was a crisis.

In India, most emergency medical apps fail the people who need them most.
We discovered that accessibility wasn’t an edge case it was a crisis.

In India, most emergency medical apps fail the people who need them most.
We discovered that accessibility wasn’t an edge case it was a crisis.

In India, most emergency medical apps fail the people who need them most.
We discovered that accessibility wasn’t an edge case it was a crisis.

Our audit of the top 5 EMS apps revealed common UX flaws: poor accessibility, no offline fallback, and inconsistent feedback after SOS activation.

Our audit of the top 5 EMS apps revealed common UX flaws: poor accessibility, no offline fallback, and inconsistent feedback after SOS activation.

Our audit of the top 5 EMS apps revealed common UX flaws: poor accessibility, no offline fallback, and inconsistent feedback after SOS activation.

We realized this wasnt about new features, it was about redesigning trust and usability at a human level.

We realized this wasnt about new features, it was about redesigning trust and usability at a human level.

We realized this wasnt about new features, it was about redesigning trust and usability at a human level.

Watch Actual Case study

02. Challenges / Pain Points

02. Challenges / Pain Points

02. Backstory

02. Backstory

02. Backstory

We redesigned the EMS experience through two user lenses:

We redesigned the EMS experience through two user lenses:

  • Aisha, a 28-year-old schoolteacher living with partial hand paralysis, and Rohan, a 30-year-old marketing executive recovering from a road accident. Together, they represent the emotional and functional extremes of the problem: accessibility and reliability.

  • Aisha, a 28-year-old schoolteacher living with partial hand paralysis, and Rohan, a 30-year-old marketing executive recovering from a road accident. Together, they represent the emotional and functional extremes of the problem: accessibility and reliability.

  • Aisha, a 28-year-old schoolteacher living with partial hand paralysis, and Rohan, a 30-year-old marketing executive recovering from a road accident. Together, they represent the emotional and functional extremes of the problem: accessibility and reliability.

  • Indias emergency response infrastructure is complex multiple apps, inconsistent protocols, unreliable coverage.

  • In early desk research, we analyzed public reports from the National Health Mission, NIST, and WHO on emergency communication barriers.

  • Indias emergency response infrastructure is complex multiple apps, inconsistent protocols, unreliable coverage.

  • In early desk research, we analyzed public reports from the National Health Mission, NIST, and WHO on emergency communication barriers.

  • Indias emergency response infrastructure is complex multiple apps, inconsistent protocols, unreliable coverage.

  • In early desk research, we analyzed public reports from the National Health Mission, NIST, and WHO on emergency communication barriers.

One key finding: the UX of emergency interfaces directly influences response time, especially for users under stress or with limited mobility.

One key finding: the UX of emergency interfaces directly influences response time, especially for users under stress or with limited mobility.

One key finding: the UX of emergency interfaces directly influences response time, especially for users under stress or with limited mobility.

One key finding: the UX of emergency interfaces directly influences response time, especially for users under stress or with limited mobility.

Gallery©

Woman Garden Pose
Woman Garden Pose
Black Man
Black Man
Woman In The Red BG
Woman In The Red BG
Man Reading
Man Reading
Afro
Afro
Woman
Woman
Woman On The Grass
Woman On The Grass

We began with empathy.

We began with empathy.

*During ethnographic research, we observed how users actually tried to reach help. Aisha showed us her phone: she had to unlock, open the app, locate a small icon, and tap twice — all using her left hand. She said, “By the time I do that, I’ve already lost hope.”

We began with empathy.

  • During ethnographic research, we observed how users actually tried to reach help. Aisha showed us her phone: she had to unlock, open the app, locate a small icon, and tap twice all using her left hand. She said, By the time I do that, Ive already lost hope.


  • Rohans issue was technological but equally emotional. He described the anxiety of watching nothing happen as he waited for an ambulance, no movement, no confirmation.

  • During ethnographic research, we observed how users actually tried to reach help. Aisha showed us her phone: she had to unlock, open the app, locate a small icon, and tap twice all using her left hand. She said, By the time I do that, Ive already lost hope.


  • Rohans issue was technological but equally emotional. He described the anxiety of watching nothing happen as he waited for an ambulance, no movement, no confirmation.

  • During ethnographic research, we observed how users actually tried to reach help. Aisha showed us her phone: she had to unlock, open the app, locate a small icon, and tap twice all using her left hand. She said, By the time I do that, Ive already lost hope.


  • Rohans issue was technological but equally emotional. He described the anxiety of watching nothing happen as he waited for an ambulance, no movement, no confirmation.

Our early field audit proved it: most EMS apps were designed for ideal conditions, not for the chaotic, low-connectivity, high-adrenaline scenarios where theyre truly needed.

Our early field audit proved it: most EMS apps were designed for ideal conditions, not for the chaotic, low-connectivity, high-adrenaline scenarios where theyre truly needed.

Our early field audit proved it: most EMS apps were designed for ideal conditions, not for the chaotic, low-connectivity, high-adrenaline scenarios where theyre truly needed.

Our early field audit proved it: most EMS apps were designed for ideal conditions, not for the chaotic, low-connectivity, high-adrenaline scenarios where theyre truly needed.

03. Research & Discovery

03. Research & Discovery

03. Research & Discovery

We began with mixed-method research combining qualitative empathy work with quantitative validation.

We began with mixed-method research combining qualitative empathy work with quantitative validation.

We began with mixed-method research combining qualitative empathy work with quantitative validation.

Primary Research Insights:

Primary Research Insights:

  • Accessibility challenges (fine motor, visual impairment, or stress tremors) caused mis-taps or slow activations.

  • Lack of sensory feedback (sound/vibration/voice) increased user anxiety.

  • Poor connectivity and no offline SOS pathways created dead zones in emergencies.

  • Users equated reliability with emotional reassurance I just need to know someones coming.

  • Accessibility challenges (fine motor, visual impairment, or stress tremors) caused mis-taps or slow activations.

  • Lack of sensory feedback (sound/vibration/voice) increased user anxiety.

  • Poor connectivity and no offline SOS pathways created dead zones in emergencies.

  • Users equated reliability with emotional reassurance I just need to know someones coming.

  • Accessibility challenges (fine motor, visual impairment, or stress tremors) caused mis-taps or slow activations.

  • Lack of sensory feedback (sound/vibration/voice) increased user anxiety.

  • Poor connectivity and no offline SOS pathways created dead zones in emergencies.

  • Users equated reliability with emotional reassurance I just need to know someones coming.

Primary Research Insights:

Secondary Research:

Secondary Research:

Secondary Research:

  • We studied emergency design systems from FEMA, Apple Health, and Swedens SOS Alarm to benchmark data feedback loops and fallback logic.

  • We also reviewed case studies on HCI under stress (MIT Human Factors Lab) to understand how panic reduces fine-motor accuracy, shaping our approach to one-tap and voice-first design.

  • We studied emergency design systems from FEMA, Apple Health, and Swedens SOS Alarm to benchmark data feedback loops and fallback logic.

  • We also reviewed case studies on HCI under stress (MIT Human Factors Lab) to understand how panic reduces fine-motor accuracy, shaping our approach to one-tap and voice-first design.

  • We studied emergency design systems from FEMA, Apple Health, and Swedens SOS Alarm to benchmark data feedback loops and fallback logic.

  • We also reviewed case studies on HCI under stress (MIT Human Factors Lab) to understand how panic reduces fine-motor accuracy, shaping our approach to one-tap and voice-first design.

The real UX problem isnt pressing SOS, its believing it worked.

The real UX problem isnt pressing SOS, its believing it worked.

The real UX problem isnt pressing SOS, its believing it worked.

The real UX problem isnt pressing SOS, its believing it worked.

04. Defining the Problem

04. Defining the Problem

04. Defining the Problem

To translate empathy into action, we created journey maps for Aisha and Rohan under emergency conditions.

To translate empathy into action, we created journey maps for Aisha and Rohan under emergency conditions.

To translate empathy into action, we created journey maps for Aisha and Rohan under emergency conditions.

Each emotional curve showed the same cycle: Panic Confusion Hope Relief. But between panic and hope lay a massive usability void.

Each emotional curve showed the same cycle: Panic Confusion Hope Relief. But between panic and hope lay a massive usability void.

Each emotional curve showed the same cycle: Panic Confusion Hope Relief. But between panic and hope lay a massive usability void.

  • Aishas critical moment: unable to press SOS due to small icons.

  • Rohans critical moment: SOS pressed, but no confirmation or map update.

  • Aishas critical moment: unable to press SOS due to small icons.

  • Rohans critical moment: SOS pressed, but no confirmation or map update.

  • Aishas critical moment: unable to press SOS due to small icons.

  • Rohans critical moment: SOS pressed, but no confirmation or map update.

05. Ideation & Concept Development

05. Ideation & Concept Development

05. Ideation & Concept Development

We ran a design studio session where each team member sketched rapid SOS flows in under 5 minutes. We used Crazy 8s to explore divergent ideas, then consolidated them through Dot Voting.

We ran a design studio session where each team member sketched rapid SOS flows in under 5 minutes. We used Crazy 8s to explore divergent ideas, then consolidated them through Dot Voting.

We ran a design studio session where each team member sketched rapid SOS flows in under 5 minutes. We used Crazy 8s to explore divergent ideas, then consolidated them through Dot Voting.

We then mapped each concept through a Eisenhower Matrix to balance design ambition and technical constraints.

We then mapped each concept through a Eisenhower Matrix to balance design ambition and technical constraints.

We then mapped each concept through a Eisenhower Matrix to balance design ambition and technical constraints.

Certainty over Complexity.

  • Users dont want options in panic they want assurance.

  • This inspired the single-gesture SOS interface.

Layered Feedback Loops.

  • Haptic, visual, and auditory feedback combined to confirm success at every step.

Offline-first Architecture.

  • SOS must work with or without data.

  • This drove the SMS fallback concept and caching design.

Certainty over Complexity.

  • Users dont want options in panic they want assurance.

  • This inspired the single-gesture SOS interface.

Layered Feedback Loops.

  • Haptic, visual, and auditory feedback combined to confirm success at every step.

Offline-first Architecture.

  • SOS must work with or without data.

  • This drove the SMS fallback concept and caching design.

Certainty over Complexity.

  • Users dont want options in panic they want assurance.

  • This inspired the single-gesture SOS interface.

Layered Feedback Loops.

  • Haptic, visual, and auditory feedback combined to confirm success at every step.

Offline-first Architecture.

  • SOS must work with or without data.

  • This drove the SMS fallback concept and caching design.

06/1. Testing & Iteration

06/1. Testing & Iteration

06/1. Testing & Iteration

BANG!!!!!!!!!!

Reality check: first prototypes broke in many aspects

BANG!!!!!!!!!!

Reality check: first prototypes broke in many aspects

06/2. Breakthrough Solutions

06/2. Breakthrough Solutions

06/2. Breakthrough Solutions

After multiple iterations, our integrated system emerged

After multiple iterations, our integrated system emerged

After multiple iterations, our integrated system emerged

  • Smart SOS with Countdown Confirmation. A 5-second delay prevents false triggers while reassuring users via sound
    and vibration,

  • Voice & Multi-Device Activation. Trigger SOS via voice. smartwatch. or assistant seamless accessibility.

  • Offline SMS Fallback. Auto-sends coordinates + health data when network fails

  • Live Ambulance Tracking. Real-time movement visualization reduces anxiety.

  • Pre-Saved Health Records. Auto-shared with responders for faster triage.

  • Smart SOS with Countdown Confirmation. A 5-second delay prevents false triggers while reassuring users via sound
    and vibration,

  • Voice & Multi-Device Activation. Trigger SOS via voice. smartwatch. or assistant seamless accessibility.

  • Offline SMS Fallback. Auto-sends coordinates + health data when network fails

  • Live Ambulance Tracking. Real-time movement visualization reduces anxiety.

  • Pre-Saved Health Records. Auto-shared with responders for faster triage.

  • Smart SOS with Countdown Confirmation. A 5-second delay prevents false triggers while reassuring users via sound
    and vibration,

  • Voice & Multi-Device Activation. Trigger SOS via voice. smartwatch. or assistant seamless accessibility.

  • Offline SMS Fallback. Auto-sends coordinates + health data when network fails

  • Live Ambulance Tracking. Real-time movement visualization reduces anxiety.

  • Pre-Saved Health Records. Auto-shared with responders for faster triage.

The UI embodies calm urgency a bold red SOS, clear typography, gentle haptics, and heartbeat
animation guiding users from chaos to control.

The UI embodies calm urgency a bold red SOS, clear typography, gentle haptics, and heartbeat animation guiding users from chaos to control.

The UI embodies calm urgency a bold red SOS, clear typography, gentle haptics, and heartbeat
animation guiding users from chaos to control.

The UI embodies calm urgency a bold red SOS, clear typography, gentle haptics, and heartbeat
animation guiding users from chaos to control.

Connect to Content

Add layers or components to infinitely loop on your page.

07. Results & Reflection

07. Results & Reflection

07. Results & Reflection

Post-launch testing (n=ll) revealed what mattered most:

Post-launch testing (n=ll) revealed what mattered most:

Post-launch testing (n=ll) revealed what mattered most:

  • Fewer accidental activations (80%),

  • Faster responses (510 min saved)

  • 40% boost in SOS success, even in low-connectivity zones.

  • Fewer accidental activations (80%),

  • Faster responses (510 min saved)

  • 40% boost in SOS success, even in low-connectivity zones.

  • Fewer accidental activations (80%),

  • Faster responses (510 min saved)

  • 40% boost in SOS success, even in low-connectivity zones.

Designing EMS became more than refining a product, it was an act of building trust.

Designing EMS became more than refining a product, it was an act of building trust.

Designing EMS became more than refining a product, it was an act of building trust.

We learned that accessibility is speed, and reliability is empathy in motion.

We learned that accessibility is speed, and reliability is empathy in motion.

We learned that accessibility is speed, and reliability is empathy in motion.

Gallery©

Woman Garden Pose
Woman Garden Pose
Black Man
Black Man
Woman In The Red BG
Woman In The Red BG
Man Reading
Man Reading
Afro
Afro
Woman
Woman
Woman On The Grass
Woman On The Grass

Next Up -

Next Up -

Next Up -

Next Up -

Gamifying E-Learning App

Gamifying E-Learning App

Gamifying E-Learning App

Gamifying E-Learning App

Create a free website with Framer, the website builder loved by startups, designers and agencies.